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This is all you have to do to hit a
golf ball far and straight!

You might want to simplify


The principles of motor learning science guide good teachers how to teach more effectively ... i.e. "early success" and "practice like you play" ... regardless of the sport.  All skill learning is directly affected by these and other important principles.  If your pro lacks this knowledge, then let us teach you to teach yourself!  You do not need to know all the science.  We will guide you!.  This website is published by people who know how to teach motor skills in a way which will reduce your effort while maximizing your skill acquisition and retention.  Translation ... you can take it from practice area to the course.  Our primary goal is to make you a good SELF-TEACHER,  not completely free of professional instruction, just in control of your own learning.

The free lessons found below follow Fitt's and Posoner's three stage model ... Cognitive, Associative and Psycho Motor.  OK, we promise, limited geek speak.  How about beginner, intermediate and advanced.  In addition to following a B/I/A path, we also go from the putter back to the driver.

The top, left hand graphic shows there are a lot of things you must do right or that can go wrong in a golf swing.  Our instruction simplifies things down to the essentials and provides  "do this" techniques which not only cause you to improve a specific point, but also prevent other errors or in a positive sense, CAUSES other things to go right.  For example ... "grab your thumb and don't let go" is a simple technique for your top of the backswing position.  By keeping your grip intact (meat/thumb in the taco/palm), you prevent the dreaded "flying elbow" and the subsequent "over the top" downswing which is a direct cause of the slice.  Here's another simple technique ... "point your nose at where the ball was and let your arms fly past your nose is a way to center the swing motion without tying yourself into a knot (keep your head still/down).

We believe knowledge and drills are the best tool for novice and fundamentally challenged players. to systematically building a game  For Intermediate level players, other techniques such as shaping and chaining work better.  For advanced players, individual, specific points for correcting any remaining flaws does the trick!

Learning by the Threes ... Visit our

 The CraftSmith 3-Stage Learning Model     The CraftSmith 3-Stage Putting Model
The CraftSmith 3-Part Golf SLING Model     The CraftSmith 3 X 3 X 3 Short Game System

              

The good news is you get to choose where to begin ... B/I/A.  Click to GOTO your level of instruction.          Beginner     Experienced     Advanced


Some of what we teach may seem to be a bit radical (i.e. learn when to deliberately miss putts, learn a 3-part SLING, not a swing) but everything has been proven to work by a college golf team and tens of thousands of recreational players.  What we teach only seems controversial to other traditional teachers who are stuck in old methods or lack a understanding of how to teach within the principles of motor learning.  Like the physics of club to ball contact, violating learning principles has a high price.  We do not sacrifice fundamentals for gimmicks.  A gimmick is a band aid to stop the bleeding on the course.  They do not last and should NEVER be part of your practice.  A fundamentally sound technique is worth practicing, produces the desired result, works with other fundamentals and lasts.  The inside graphic represents knowledge that has become dated and technically wrong, but is still valuable.  Computer analysis technology has taught us a 2-D analysis is inadequate to explain where a ball will goes when it leaves the clubface.  So why hang on to old thinking?  The volume of data coming from technology is too much to use.  A modified but simple concept for ball contact physics is needed if this info is to be practical on the course!

Fundamental Instruction for Beginning Players and Players Requiring a Major Overhaul
Blue Text Indicates an Active Hyperlink      ...      Green Text Indicates Future Addition

Initial Concepts

Learning to Play

Your First Golf Lesson

Drills Principles

Posing

Golf Science

The Evolution of the Swing

Basic Faults and Cures

 

Before the Swing

Pre-Swing Fundamentals

Stance

Address Posture

Ball Position and Alignment

Basic Grip

Simple Set-Up Routine

While the Club Moves

General Concepts

Whole Swing Fundamentals

Critical Body Parts

Nose … Swing Center

Shoulders … Swing Motor

Elbows … Swingpath

Thumbs … Clubface

 

Close to the Green
“It’s Just a Putt”

3 X 3 X 3
Short Game System

Basic Chip

Putting Chip

Basic Pitch

3/4 Gravity Swings

On the Green

The Myth of the
Pendulum Stroke

Head Case Putting

Basic Putting Concepts

Pre-stroke Fundamentals

Stroke Fundamentals

Intermediate Instruction for Experienced Players Improving Their Basic Skills          Back to the Top

Learning Strategies for Better Player

How to Change Your Swing

Shaping for I/M Players

Chaining

Individualized Pre-Swing Fundamentals

Alignment

Ball Position

Individualized Grip

 

Backswing 

Detailed Backswing

Reach … 1/3 The Takeaway

Back … 2/3 Backswing

Up … 3/3 Upswing

Transition

Cock, Bump & Drop

Perfect Top of the Backswing Position

Detailed Transition

Foreswing

Detailed Down Swing

Hold to Release (Lag)

Turn

Throw

Thru

Target

Shoulder

 

General Timing the Swing

"Slooow Annd Throw"

Three Lag Positions

90% Swing

What is Perfect Timing

 

 

Extending the 3 X 3 X 3
Short Game System

Less than Full Swing Wedge Play

Controlled Approach Shots ... The Cut Punch and  Knockdown

Strategic Putting

Strategic Rules for Different Putts ... Short, I/M, Lag

 

Sand Play

Lob
Cut Lob

 

Trouble Shots

Strategic Rules

Wind Play

Fairway Bunkers

Escape Shots

 

 

Advanced Instruction for Skilled Players and Players Who Compete          Back to the Top

Integrating Your Game

Master Concepts

The Master Pre-Swing Routine

Building Swing Speed

Pre-Swing Fundamentals for the Skilled Player

The Advanced Grip

 

 Further Extending the
3 X 3 X 3 Short Game System

Long, Lo Trajectory Approach Shots

 

Shotmaking

The Fade

The Draw

The High Ball

The Low Ball

Uneven Lie Conditions

Advanced Timing for Shotmaking

The Strategic  Game

Playing Strategies

Zone Golf

 

Golf Psychology & Physiology

Controlling Your Mind

Controlling Your Body

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Copyright © 1992  [CraftSmith Golf Enterprises].  All rights reserved.  Revised: April 11, 2015